Rotation
Pre-attached creatures crowd the rim. Time your tap for the gaps as the planet turns.
A minimalist one-tap arcade game. Watch the planet spin, time your shot, and land the lost creatures somewhere safe. 250 handcrafted levels, built for short sessions.
Tap to fire. No dragging, no aiming, no swiping. Skill comes from timing and reading the screen.
Six mechanics — moons, belts, meteors, pulses, eclipses, and spin changes — layered into fresh puzzles across the campaign.
Five levels, shared across every player each day. Race for the fastest total time on the Game Center leaderboard — retry as often as you want to beat your best.
Considered haptics on the moments that benefit from it. Sound and haptics both toggleable in settings.
Leaderboards and achievements for the players who like to chase them.
Failing a level restarts you instantly. Pick it up on the bus, put it down at your stop.
Each new mechanic shows up by itself, gets room to breathe, then layers into the mix. Nothing complicated — just tight timing in different shapes.
Pre-attached creatures crowd the rim. Time your tap for the gaps as the planet turns.
Gray moons orbit in the way. Later, purple moons phase through shadow — still deadly when dark.
Orange meteors streak across the screen, and later form rotating belts with narrow gaps to thread.
The planet reverses direction on its own cadence. You'll feel the switch before you see it.
The planet emits deadly rings on a steady beat. Find the rhythm and shoot between pulses.
The sun goes dark. Hazards keep moving behind the veil — fire blind or wait it out.