Tap to bring creatures home.

A minimalist one-tap arcade game. Watch the planet spin, time your shot, and land the lost creatures somewhere safe. 250 handcrafted levels, built for short sessions.

iPhone · iOS 17 or later · Free with optional Remove Ads

What's in it

One input

Tap to fire. No dragging, no aiming, no swiping. Skill comes from timing and reading the screen.

250 handcrafted levels

Six mechanics — moons, belts, meteors, pulses, eclipses, and spin changes — layered into fresh puzzles across the campaign.

Daily Challenge

Five levels, shared across every player each day. Race for the fastest total time on the Game Center leaderboard — retry as often as you want to beat your best.

Polish where it counts

Considered haptics on the moments that benefit from it. Sound and haptics both toggleable in settings.

Game Center

Leaderboards and achievements for the players who like to chase them.

Built for short sessions

Failing a level restarts you instantly. Pick it up on the bus, put it down at your stop.

Six ways the planet gets harder

Each new mechanic shows up by itself, gets room to breathe, then layers into the mix. Nothing complicated — just tight timing in different shapes.

Rotation

Pre-attached creatures crowd the rim. Time your tap for the gaps as the planet turns.

Moons

Gray moons orbit in the way. Later, purple moons phase through shadow — still deadly when dark.

Meteors

Orange meteors streak across the screen, and later form rotating belts with narrow gaps to thread.

Spin Changes

The planet reverses direction on its own cadence. You'll feel the switch before you see it.

Pulse Rings

The planet emits deadly rings on a steady beat. Find the rhythm and shoot between pulses.

Eclipse

The sun goes dark. Hazards keep moving behind the veil — fire blind or wait it out.

Play today's Daily Challenge.